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love to see girls (ahem, young women) kicking ass in a male-dominated field

The number of top Starcraft 2 professional gamers Sasha “Scarlett” Hostyn has defeated continues to grow, adding fan favorites like HuK, Drewbie and Ostojiy to the list. Last April, at the IGN Pro League season four, Scarlett also managed to beat several top Korean players, asserting her dominance even further.

But in an industry typically characterized as sexist or hyper-masculine, Scarlett has had to overcome more than just top Koreans to assert herself as a legitimate professional gamer. 

After a breakout performance at the IGN Pro League Season 4 Starcraft 2 championship last year, the 18-year-old transgendered female from Ontario continued to dominate in Blizzard’s Starcraft 2 World Championship in Toronto on Sunday, becoming Canada’s national champion and earning $15,000.

The first video games I ever played were on the original Nintendo console. I was an atypical 80s child born in 1985. I was about five years old when I first started playing games. The console was originally purchased for my brother. After seeing how engaged he was by gaming, I eventually started to play, too. Though I was uncertain with the controls at first, practice made perfect. My parents often remarked that video games were “the best babysitter” for my brother and I. Though I emulated my brother by playing Mega Man, the video game that really made me a gamer was The Little Mermaid.

Continue reading: I Was a Little Girl Mermaid Gamer

While users contribute to a cause just by playing for free, “We allow people to buy a virtual good in the game that has a one-to-one relationship with something in the world,” says CEO Lincoln Brown. If you buy a tree or vitamins or medicine in the game, a partnered nonprofit will donate the item to the community they work with in Haiti or the United States. WeTopia’s started with 12 different nonprofit partners including Save the Children, buildOn and Children’s Health Fund, and Brown says they’re hoping to add more soon. Each nonprofit gets its own project page to tell the story of the direct impact each donation makes. Brown says this feedback loop, complete with images of dollars at work and blog posts, “feels more real than knowing that you gave money to Haiti” without seeing where it went.

http://www.good.is/post/with-wetepia-online-gaming-addiction-transformed-for-social-good/